About Us
We make games
we want to play.
Nostalgiq Games, LLC is an indie game studio founded in 2023. We believe the best games don't just imitate the past, but are inspired by it. That's why we do .
Our Story
We started with a simple question: why do games suck so bad these days? The answer is obvious. Most large gaming companies don't care about gamers, they care about:
- Overpromising and underdelivering.
- Fleecing gamers for every penny they have.
- Treating the gamers are the problem.
So what can we do about it? As gamers, we simply stopped buying and playing most of the modern slop that's out there. We dug into the tech behind games, and spent time learning how to make one. We had some internal failures, but some great learnings along the way. Then, we spent over 3 years obsessing over how to make Topless Tower come to life. We think we nailed it and we hope you'll feel the same.
We're just two guys working normal jobs who scrounged together spare time and created our first game! If we can bring a smile and a bit of fun and joy to just one person out there, we'll have accomplished what we set off to do.
So in short, here are our guiding principles:
- Fun first. Profit second.
- Nostalgia as inspiration.
- If it sucks, it's our fault.
Want to know the full story?
Read the Topless Tower Behind the Scenes →The Team
The duo
Joseph Ferrara
Founder / Lead Developer / Creative Genius
Being the leader is challenging, especially when you have to manage Neil. In the end it's worth it because he makes banger music. I'm not just saying that. He's a hit-making machine.
Neil Tobey
Co-Founder / Musician / Creative Genius' Apprentice
Neil is a simple man, with simple questions. Does it sound good? Does it work well in the scene/game? Is Joe adding bugs in the game to just mess with me? Is he even working on the game or did he quit again? These are definitely important questions.
What We Believe
Our philosophy
Fun first
If it's not fun in the first seconds, nothing else matters. Gameplay drives every decision.
Respect the player
No predatory monetization. No dark patterns. If you buy our game, you own the whole experience.
Polish, then Ship
We want to ship a game that's ready to go, not something that needs 500 more iterations before it's "done". didn't need patches, did it?
Contact
Get in touch
Whether you're press, a , or just curious, we'd love to hear from you.